The Size of Empty
I was reminded about the flash.sampler API by Grant Skinner’s recent post about it. While only available in the debug player, it can still tell us some valuable information about what goes on in the...
View ArticleAccessing Objects
There are three main ways to access the contents of objects in AS3: the dot (.) operator, the index ([]) operator, and the in operator. The first two are well known and functionally-equivalent because...
View ArticleUnity Function Performance
Which is the fastest kind of C# function in Unity? There are several to choose from: regular old instance methods, static methods, delegates, and lambdas. Is there any performance reason to choose one...
View ArticleUnity Function Performance Followup
By request, today’s article follows up on my Unity Function Performance article from a year and a half ago using Unity 5.0. It adds on GameObject.SendMessage and virtual functions to get a more...
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